Entries in 'juniper' (50)
Social gambling to hit $100bn by 2017
Landmark regulatory changes in the US to kickstart dramatic growth.
240m smartphone owners to stream mobile TV by 2014
Subscriptions to account for the bulk of revenues.
Mobile adult subs to near $1 billion by 2015
Despite the abundance of free filth.
Mobile adult subs to near $1 billion by 2015
Despite the abundance of free filth.
340m people will make mobile money transfers in 2016
P2P user base will be four times bigger than it was in 2011.
Mobile PC shipments to pass 590m in 2016
Powered by tablets and Ultrabooks.
Mobile tickets to hit 23bn worldwide in 2016
Up from 4bn in 2011.
Tablet games to generate $3.1bn by 2014
Up from $491m in 2011.
NFC transactions to hit $74bn by 2015
A contactless revolution in shopping habits is imminent.
One in eight travellers will use mobile NFC by 2016
Radical rise from the current rate of one in a hundred.
In-game item sales to hit $4.8bn by 2016
And a third of the money will come from tablet-based gamers.
600m regular mobile coupon users by 2016
And redemption rates will hit eight per cent.
eBooks market to hit $9.7 billion by 2016
Triple the haul from this year.
LTE subscribers to hit 430m by 2016
But these high speed mobile subs will still only be six per cent of the world's connections.
Mobile coupon market to hit $43bn by 2016
Up from $5.4bn this year.
Mobile virtual goods market to hit $3bn this year
And the hunger for social gaming will push it to $4.6bn by 2016.
1bn smartphone shipments a year by 2016
One in four will cost $150 or less.
Mobile payments will be worth $670bn by 2015
60 per cent of the spend will be on physical goods.
Report: 2.5bn mobile payments users by 2015
That 40 per cent more people paying by mobile than in 2011.
Report: 500m will use mobile transport ticketing by 2015
NFC to take contactless tech outside Japanese heartland.









































