New version of 3D development platform goes live with a bunch of new features.
Unity is pretty well established now as one of the foremost providers of middleware for smartphone games and graphics-rich products.
It has over 200,000 registered users deploying Unity for new unique control interfaces, real-time sports broadcasting, advertising formats, augmented reality (AR) games and more.
Among the dozens of new features in Unity 3 are:
· Unified Editor - Deploy to any supported platform from one project in one editor
· Beast Lightmapping - The industry’s strongest lightmapper is now included in Unity
· Deferred Rendering - AAA class rendering available on web, consoles and standalone
· Occlusion Culling - Completely new Umbra-powered PVS solution
· Source-Level Debugger - Single step through code, variable inspection and other development painkillers
· Audio Filters - Perfect FMOD-powered ambiance effects with integrated editing
· Lens Effects - AAA post filters ready for use in games or to be studied in source form
David Helgason, CEO of Unity Technologies, said: “This audacious dream of building a truly unified platform for game development is coming to fruition.
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“With Unity 3, we’re demonstrating that we can move faster than any other middleware company, that we’re serious about the long term and that high technology made simple is a transformational force.”
Unity Technologies has kept Unity, its entry level product, free for commercial use. Its premier product, Unity Pro, will retain its current price of $1500 per developer seat. Current Unity Pro owners will be able to upgrade to version 3.x for $750.





















