Developer Matt Legend Gemmell tells you how.
Now that Apple's iPad tablet has an official launch date, developers are working away at native iPad apps for release in the coming months.
One of the selling points of the device is that it'll run nearly all of the 150,000+ existing iPhone apps, doing clever stuff with pixels to make them look half-decent on the iPad's larger screen.
However, it's clear that the best iPad apps will be those designed specifically for the device, with that screen size directly affecting their user interfaces.
Mac and iPhone developer Matt Legend Gemmell, who gets paid to do six-hour workshops on this kind of stuff, has published a long blog post with some views and tips on making the most of iPad.
Right at the top is this maxim, which developers would do well to put at the core of their iPad efforts:
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"The iPad may be a larger version of the iPhone in terms of the hardware and operating system, but treating it as the same device would be foolish. It turns out that increasing the display size of touch-screen hardware can transform it into an entirely new class of device."
The other point that leapt out at me when reading Gemmell's article was what he has to say about feature-creep. In short: don't do it - and this extends to the interface too.
"I’ve heard people talking about providing twice the UI, with strips of buttons and controls down both sides of the screen, just because there’s enough room for that kind of thing now. Resist that temptation at all costs."






















