Increase is led by smartphone and tablet revenues
Gameloft has posted record Q2 2012 earnings, reporting sales of more than €50.4 million ($61.9 million). These are up 35 per cent year-over-year and 12.5 per cent quarter-over-quarter.
This impressive increase is led by smartphone and tablet game revenues, which increased by 119 per cent year-on-year. Smartphone and tablet game revenues now account for more than half of the company's total sales.
In comparison, tablet and smartphone revenues were responsible for 40 per cent of Gameloft's total revenue in Q1.
In-app purchases and advertising revenues accounted for 60 per set of smartphone sales - up from 50 per cent in Q1.
Gameloft now has 55 million monthly active users which is considerably higher than the figure of 35 million they posted in March. The geographic breakdown of revenue sources looks like this:
- North America accounted for 33 per cent of revenues,
- Europe and the Middle East - 26 per cent
- Asia Pacific - 22 per cent
- Latin America - 20 per cent
These results have led to Gameloft adjusting its earning estimates for the year, and it is now targeting €200 million ($246 million) for 2012, a 22 per cent rise year-on-year.
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