Too many ports, too few publishers - we find out how some studios are coping and why others are getting out altogether.
Four years ago, when ME was preparing to launch, gaming was buoyant and we had a host of (UK) developers – Morpheme, Iomo, Kuju, Rockpool, Hailstorm, Affinity, Ideaworks3D, Elite and Distinctive – that we could rely on for comment and insight.Today, the first six of this group have either exited mobile or disappeared completely.
Yes, these are unforgiving times to be a Western games developer. And yet, by some reckoning, mobile gaming has never been healthier.
It remains the most popular content category outside of ringtones, and studios have been given a fillip by the arrival of iPhone, Blackberry and other native formats.
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