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GAME DEVELOPER SPECIAL: Part One

Stuart O'Brien
GAME DEVELOPER SPECIAL: Part One

Too many ports, too few publishers - we find out how some studios are coping and why others are getting out altogether.

Four years ago, when ME was preparing to launch, gaming was buoyant and we had a host of (UK) developers – Morpheme, Iomo, Kuju, Rockpool, Hailstorm, Affinity, Ideaworks3D, Elite and Distinctive – that we could rely on for comment and insight.

Today, the first six of this group have either exited mobile or disappeared completely.

Yes, these are unforgiving times to be a Western games developer. And yet, by some reckoning, mobile gaming has never been healthier.

It remains the most popular content category outside of ringtones, and studios have been given a fillip by the arrival of iPhone, Blackberry and other native formats.

To read the first instalment of our special five-part look at the mobile game development sector, click here.

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Tags: mobile games