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FEATURE: iPhone game development: The new goldrush

Tim Green
FEATURE: iPhone game development: The new goldrush

FinBlade's John Chasey presents an insider's journey through iPhone games development.

Every mobile developer has seen headlines about Trism creator Steve Detemer earning $250,000 in just over two months on the Apple App Store. Not surprisingly, they want a piece of the action. But what is the experience of developing for the iPhone really like?

John Chasey of FinBlade presents his experience. Read it here.

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Tags: Games , apple , gaming , finblade , john chasey , iPhone