A revolution has taken the technology out of mobile gaming and given it back to the masses...
A vocal few had been calling for the change for more years than they probably care to remember.
But in the end it was the iPhone – and its associated self-publishing model for games developers – that ushered in a new era ofor the sector.
Mobile platforms are now becoming an increasingly important part of a global casual games industry that is thought to be worth $1.5 billion across all platforms.
Isn't it ironic that just when mobile devices started to support PS2-quality gaming, the touchscreen nullified the hideousness of the numeric keypad and all that graphical power was applied to, er, the bubblewrap sim?
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