Welcome!

Login Register
< > AR Summit: Layar on augmented ... AR Summit: How Audi used ...

AR Summit: Qualcomm on using AR as an interactive medium

Stuart Dredge
AR Summit: Qualcomm on using AR as an interactive medium

Michael Gervautz talks augmented reality at London conference.

Qualcomm's business development director Michael Gervautz told the AR Summit today that augmented reality should be seen as an interactive medium to add value to what people are doing in the real world.

He talked about definitions of AR - virtual 2D and 3D imagery superimposed onto a view of the real world. But he stressed that there are two separate technologies at work here: AR based on GPS and compass sensors based on knowing where the user is and what direction they're looking in, and 'vision-based' AR based on recognising objects in the real world (where location is not a component).

"The technical challenge behind vision-based AR is we need to scan each image that comes in from the video camera, compare it with the database of images that might be known, try to find out the relative position of the camera to these objects, and then render the content on top of it. And we need to do this at 30 frames per second," he said. Which is where Qualcomm decided it could be useful by getting involved through supporting AR in its hardware and software.

So, Qualcomm is focused more on 'near field usage environments' - objects on tables or floors, walls and retail shelves. Gervautz said that the company sees a number of uses for AR beyond gimmicks, starting with gaming and playful content. When it first asked developers to use its API, 80% of the projects were games, apparently.

"Media and advertising is another market that we believe is a very strong one," he said. "And another field that I believe is strong but needs some time to take off is the whole case of instructional how-to applications." For example: furniture assembly. In the future, Gervautz thinks social networking, visual search and navigation/discovery will also have potential for vision-based AR - in the latter case, this would be in combination with sensor-based AR.

Article continues below

Advertisement

Gervautz gave a live demo of a game called AR Zombie Gate by Pantech during his speech to show what's currently capable on the gaming side, before moving on to a print advertising example: a jeans advert in a magazine that, when a smartphone running the relevant app is held above it, lets people see different colours or products on the model.

"As soon as the mobile phone is part of the play, it can count how many eyeballs have been on a specific marketing material," he said. "These are very important numbers that can be fed back to the product owner."

Qualcomm started off with Android, but is releasing its SDK for iOS in July. There is a Unity plug-in that supports both platforms, meaning developers can create their content using Unity and then tap into Qualcomm's AR SDK via that plug-in - something that could attract more games developers to experiment with augmented reality. So far, 7,000 developers have registered for the SDK, with 25 apps so far available on Android Market that make use of it.

Tags: qualcomm , augmented reality

Add a new comment

You need to be logged in to post comments. If you do not have an account then please register.

Comments

0 comments

There are no comments yet, be the first to add one!