50,000 developers have built at least one app using the platform.
appMobi is one of the most eager flag-wavers for HTML5; its tech allows mobile app developers to support HTML5 and native app platforms with one code base, and to deploy across multiple platforms and - of course - the web.
It now says there are 50,000 developers using the service, which is a five fold increase in 12 months. It says 25 per cent of this base have created three or more HTML5 apps.
Other highlight stats include:
* 40 per cent of these apps are media, 35 per cent games, 15 per cent retail.
* The majority of developers published their apps to both iOS and Android app stores. (Facebook was just added in Q1.)
* The average time needed to complete an HTML5 hybrid app is eight weeks.
* Over half of the developers from a year ago have worked on new apps in the last 30 days.
appMobi is optimistic of sustaining its growth, not last because of Facebook’s support for the HTML5 platform. It offers access to a potential 900 million users with Facebook credits as the payment medium.
“We committed to HTML5 way back in 2009 and we have worked long and hard to fill in the missing pieces of this emerging development standard, enabling HTML5 to compete on a level playing field with iOS and Android as a mobile platform,” said Dave Kennedy, appMobi CEO.
“It is extremely gratifying for us to see tens of thousands of mobile app and game developers flocking to HTML5 and using our development tools to create massively cross platform apps that run on iOS, Android, Facebook and the Open Web. Mobile HTML5 development truly has arrived, and our platform analytics have exposed some encouraging statistics about its growth.”
The firm has also restructured its cloud services into a single, all-inclusive bundle with new pricing that eliminates the risk for developers looking to add cloud services to their games and apps.
It's now offering full access to all cloud services free for the app’s first 10,000 monthly active users. It charges a flat rate of $0.10 per MAU or 50 per cent of the revenue generated by the app above this ceiling.