Says its new DirectCanvas tech can speed up graphic rendering by 500 per cent.
The firm has unveiled a bunch of enhancements to its platform, including a JavaScript achievements engine, in-game payments functionality and multimedia-capable push messaging.
Some of these enhancements are the result of appMobi's purchase of the assets and personnel of TapJS last month.
Specifically, this added engagement enhancements like leaderboards, badges, FaceBook/Twitter integration, and player challenges.
“The appMobi mobile app platform now offers HTML5 game developers a compelling one-stop-shop to create, build, deploy, monetise, and update their game apps across iOS and Android devices” said appMobi CEO David Kennedy.
“With the addition of social interfaces and virality-enhancing features from TapJS, the appMobi platform has everything a game developer could possibly want in order to profit from the smartphone market’s impending shift to HTML5.”
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Sam Abadir, chief technology officer of appMobi, added: “Game development is not for the faint of heart; games must run quickly, include fluid movement and tightly synch the visual and sound elements.
"If we can build a framework for easily developing cross platform mobile games, we can create a framework for developing any application. And we’ve done it. Boom! There goes the neighborhood.”
To prove the ability of its new tech, appMobi challenged employees and a team from the animation firm Postage to make a commercially viable mobile game in 24 hours for iOS and Android.
The result was FUBAR – Kilroy was Here. And there's a video about it here.
appMobi launched in October 2010, and claims its tech is being used by more than 8,000 developers to create and distribute cross platform mobile apps for iOS and Android.





















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