May 26th, 2010 @ BAFTA, London
ME presents the Monetising Mobile conference - putting the focus on how to make actual money from the apps revolution.
Director of Engineering
Competitive Package
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And says none of its games are collecting phone numbers any more
When several iPhone games made using the Unity SDK were rejected last week, the cause was quickly identified as two private APIs.
They were thought to be the same two that were fingered in a lawsuit against iPhone developer Storm8, which accuses it of illegally scraping players' phone numbers.
However, Storm8 has contacted ME to claim that "Storm8 has never used the two APIs that allegedly caused Ravensword and/or other Unity apps to be rejected by Apple".
Meanwhile, the company has also posted a message on its forums, promising players that it has updated all its iPhone games to remove the offending features, saying they were the result of "legacy code".
"Once Storm8 was alerted to this issue in August, we immediately took voluntary, proactive steps to satisfy our user community and we quickly made available updated versions of our games without that legacy code," says the posting.
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"In short: Current game versions do not download, store or use iPhone® telephone numbers when a game is opened, and Storm8 has no plans to download, store or use iPhone® numbers in the future unless the user expressly authorized the download in advance."
The company's games remain pulled from the App Store, though. The posting claims Storm8 is working with Apple to get them back on, and also claims that the developer plans to ask the judge to dismiss the lawsuit in its entirety due to its "complete lack of merit".
Issues of privacy and user data are high-profile at the moment - witness the brouhaha yesterday around T-Mobile UK and the alleged sale of customer information - so the outcome of the Storm8 lawsuit will be followed by many in the industry.