May 26th, 2010 @ BAFTA, London
ME presents the Monetising Mobile conference - putting the focus on how to make actual money from the apps revolution.
Director of Engineering
Competitive Package
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Apple unveils the top selling iPhone/iPod Touch applications to date
Apple has revealed the best selling App Store apps of the year, with games accounting for six of the top ten paid for downloads.
The Blimp Pilot's Koi Pond is the top 'featured' paid for app in Apple's list (as opposed to ranking by release date or name), with Vivendi's Crash Bandicoot and Sega's Super Monkey Ball second and third, respectively.
The top featured free download from App Store was the iPint drinking productivity tool, the likes of Google Earth, facebook and Shazam also featuring.
Earlier this week Apple confirmed that 10,000 apps had been released via App Store since its inception.
Top 10 paid for App Store apps (ranked by 'featured'):
Koi Pond (The Blimp Pilots)
Crash Bandicoot Nitro Kart 3D (VGM)
Super Monkey Ball (SEGA)
Moto Chaser (Freeverse)
Pocket Guitar (Shinya Kasatani)
Texas Hold’em (Apple)
allRadio (Jeremie Engel Engel)
Cro-Mag Rally (Pangea)
iChalky (Eric Metois)
Air Hockey (Acceleroto)
The top 10 free App Store apps (ranked by 'featured'):
iPint (Beattie McGuiness Bungay)
Facebook (Facebook)
Google Earth (Google)
Lightsaber Unleashed (TheMacBox)
Labyrinth Lite Edition (Codify)
Remote (Apple)
Tap Tap Revenge (Tapulous)
Touch Hockey: FS5 (FlipSide5)
Flashlight (John Haney Software)
Shazam (Shazam)
Source: iTunes
interesting how not a single game from the traditional big 3 in mobile gaming (EA, Gameloft and Glu) made it onto the list. Is the market changing? Does this paradigm shift mean an opening up of the mobile games market and more and better offer for consumers?