Year on year Q4 net income soars to $167m on sales of $555m.
Japan's GREE is the original social game pioneer, and was making big money from browser-based social games before Zynga et al popularised the habit in the west.
It's still coining it in. Latest fiscals show that its platform of 7,500 games has 190m registered users, and that this base generated profits of $167m in the last quarter on $555m in sales.
The firm also raised its profit forecast for the year from $472m to $617m.
Contributing the vast majority of the revenue were virtual items like the customisation of user avatars. This contributed 38.3 billion yen ($502.8 million), while ad revenue hit 3.3 billion yen ($42.5 million).
Despite making strategic moves into the west, not least by buying OpenFeint for $104m, GREE doesn’t expect to see much return from the US or Europe this year.
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But the firm is currently building a unified global platform with the intention of changing all that.
It says its this will stretch across Asia and the West, and will work on both Android and iOS. Participating developers will get access to all the tools you'd expect – payment system, analytics tools and out-of-network cross-promotional opportunities.
Meanwhile gamers will get all the goodies they've come to expect from the new connected gaming world such as the ability ti buy virtual items, post achievements and join leaderboards.





















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