Features
RSS Feed
How to improve your mobile website
Rich Holdsworth - CTO, Wapple
Jul 5
Let’s face it, loads of mobile internet sites are crap. Rich Holdsworth, CTO of Wapple, gives his top ten tips for making them better…
1. A mobile site has to work across all popular devices.
This is the biggest problem facing anyone building a mobile internet site. It is far more difficult than covering the inconsistencies in a few web browsers. There are literally thousands of devices out there.
2. Don’t forget that not everyone has an N95.
Your demographic might have high-end handsets, but you wouldn’t want your site to fail when they show it to someone with an older device.
3. Make it colourful: white screens and black text are so 1998.
Just like old-skool websites, a technically inferior mobile site stands out like a sore thumb. A good site will reflect a brand accurately. So strive for a colour scheme that conveys the right message.
4. It’s got to be personal.
The mobile phone is designed primarily for two-way communication. Users will like your site more if they feel there are real people behind it. So present regular updates, request and respond to feedback, involve users in the evolution of your site. They will love you more for it.
5. A WAP site is not a website.
Clicking a link is easy with a 17-inch screen, keyboard and mouse. On a mobile, the screen is smaller, the page is vertically stacked and scrolling top to bottom can take what seems like a lifetime. So, make content bite-sized and easily navigable. Don’t fill a page with useless links.
6. Balance form and function.
A mobile site stacked full of graphics, rich text and widgets can take a long time to squeeze to a handset. So balance the graphics count with the desired speed of download. Yes, good content is worth downloading but it should never take three seconds to download a page just to have a cool banner at the top.
7. Go beyond wallpapers, ringtones and games.
There is now so much more to mobile sites than simple text and links. Interactive services, dynamic content, profiling, feedback, data acquisition, database integration, information revelations, discoverable content, user awards, the list goes
on and on. And it is all available with the right technology behind your site. So do it!
8. Don’t expect the same results across every device.
It would be great to know your site will look the same no matter what handset was being used to view it. Dream on. The fact is, with so many different screen sizes, font sizes, rendering quirks, markup capabilities and bugs out there, it is simply not possible to create an entirely consistent look. But don’t sweat. If your site renders differently on a Razr and a W800i, chances are your users won’t know any different.
9. Test, test, test...
...then test some more. With new devices arriving continually, it’s vital to stay on top of them – they don’t always adhere to shared standards. Or you could invest in a platform that takes care of new devices for you…
10. Deliver dynamically
Hard coded sites do not cut it. To manage all those multiple devices, dynamic sites are the only way to go. This will mean adapting graphics, choosing which mark-up to deliver, working around known device issues, and so forth. This does require a higher grade of site technology, but it’s worth it in the end.
Make it worthwhile
From the outset, users will have invested a significant amount of energy just finding your site by texting in or by entering a thumb blistering URL. If your site does not impress (or at least entice) from the homepage, users will switch off. So make this count most of all. Beyond that, follow the above rules. As long as your initial idea is interesting your users will respond positively!
* Wapple’s own mobile site creator, Wapple Canvas, is designed for non-technical users. It is accessible from anywhere in the world through a web browser.
www.wapple.net
Other Features
- The Pocket Internet: What does it mean for mobile content?
Jul 30
- Ringtone rip-offs: Where does D2C go now?
Jul 29
- The future of mobile advertising, Part Three
Jul 28
- The future of mobile advertising, Part Two
Jul 14
- The future of mobile advertising, Part One
Jul 10
- ME's Top 50 women in mobile content
Jul 04
- Time to address D2C content abuses
Jul 01
- What are the implications of the Symbian Foundation?
Jun 24
- Interview: Lewis McDonald talks to ME
Jun 23
- ROUNDTABLE: One year on, what has been iPhone's impact?
Jun 10
- The ultimate entertainment handset?
Jun 03
- How to unleash developer creativity on the mobile web
May 28
- How Guitar Hero went mobile
May 23
- Do mobile consumers have too much choice?
May 15
- How can we improve mobile user experience?
May 12
- The times of India
May 07
- Mobile content - experience urgently required
May 06
- Let's make mobile games pricing more flexible
May 06
- Why we launched CasualGaming.biz
May 01
- What do mobile games and Phil Collins have in common?
Apr 28
- The best tool for promoting content? Social networks
Apr 21
- How sharing could be the key to better ARPU
Apr 17
- Getting the market ready for video
Apr 11
- Why is mobile content a magnet for venture capital?
Apr 08
- Motorola brand - which way now?
Mar 27
- US spectrum auction - the winners and losers
Mar 26
- For better adult mobile sales, think Tesco
Mar 20
- What does the EC's decision to endorse DVB-H really mean?
Mar 18
- Does the British mobile content industry punch above its weight?
Mar 16
- Mobile advertising: the opportunity and the danger
Mar 10
- Can mobile boost the big social networks?
Mar 06
- Defining the mobile user experience
Mar 03
- Can C++ save mobile gaming?
Feb 25
- The secrets of a mobile games localiser...
Feb 18
- INTERVIEW: Javier Pérez Dolset - CEO, Zed
Feb 08
- INTERVIEW: Luca Pagano - UK MD, Buongiorno
Feb 07
- The mobile video paradox
Feb 05
- Microsoft/Yahoo: mobile could be the icing on the cake
Feb 04
- Outsourcing games portals - good news for all
Feb 01
- How to succeed with sideloading
Jan 25
- Mobile Video - it's all about the UE
Jan 22
- INTERVIEW: Anssi Vanjoki - EVP of multimedia, Nokia
Jan 18
- What are you on? About.
Jan 14
- What lies ahead in 2008?
Jan 09
- Let messaging drive the mobile internet
Dec 18
- The truth about transcoding
Dec 05
- Some ancient wisdom from carriers, please?
Nov 08
- What happened to the Chinese D2C market?
Nov 08
- What's Google's real agenda?
Nov 05
- Mobile advertising’s lack of transparency
Nov 01
- Which way for US now?
Oct 19
- INTERVIEW: Javier Perez Dolset - CEO, Zed
Oct 17
- No show at the showcase
Sep 06
- COUNTRY PROFILE: Nigeria
Sep 06
- The challenges of the UK content market
Sep 06
- INTERVIEW: Peter Mercier - Head of Mobile, BBC Worldwide
Sep 06
- Where are we going?
Sep 06
- Adult ready to grow up
Sep 06
- All to pay for
Sep 06
- INTERVIEW: Anthony Douglas - Head of Games, O2
Aug 09
- Have it your way
Aug 09
- Location aware
Aug 09
- INTERVIEW: Ashu Mathura
Aug 09
- Embedded advertising
Jul 05
- INTERVIEW: Gautum Sabharwal
Jul 05
- Jamba grows up
Jul 05














