Features
RSS Feed
Why mobile ads need their own vocabulary
Russell Buckley - VP of Global Alliances, AdMob
Dec 2
Every new media channel borrows ad formats from others before finding its own voice. Now, thanks to iPhone, mobile is learning to speak for itself, says AdMob’s Russell Buckley...
At the recent Mobile Web Europe conference, I attempted a re-enactment of the very first TV advertisement ever shown, to the ‘intentional’ boredom of the audience, I’m sure.
Here’s why. The first TV ad was for the Bulova watch company, which paid $9 for a slot before a baseball game in 1941. It went like this:
- The audience is shown a static picture for 10 seconds.
- A deep voice boomed really slowly: “America… runs… on… Bulova… time.”
- The picture is shown again in silence for five more painful seconds.
- Fade back to the game.
Riveting. It didn’t tax my acting skills very much, but you should have heard my American accent.
When a new media channel emerges, it tends to borrow from media that came before it. Only later does it develop into a style and format that is recognisably unique. The Bulova ad borrowed from radio, and singularly failed to exploit TV’s potential. And yet, within a decade or so, TV ads had become a virtual art form.
So it will be with mobile. Until now, ads on mobile have been borrowed from PC banners and shrunk to a smaller screen. Nothing wrong with that per se; the technique has proved hugely successful. But we need to develop our own formats. As someone with a vested interest in the evolution of the mobile ad medium, I’ve been waiting for this moment to come along.
Well, I think it’s arrived – thanks to the iPhone. The superb UI of the device, combined with fixed rate data and plain good timing has driven vast amounts of traffic. Not just to our network, though. The search company JumpTap recently said that while the iPhone accounted for two per cent of all handsets, it drove 50 per cent of all mobile searches.
Such results explain why we launched a series of ad formats just for iPhone a few weeks ago. These are uniquely mobile, allowing users to touch a banner to watch a movie trailer, or go to the Apple App Store, or click to call. Early results show phenomenal promise in terms of interaction with the consumer too, who are voting with their fingers.
Some brands are already creating imaginative ad-funded mobile apps that really exploit mobile’s uniqueness across all handsets. Golden Gekko’s Lynx deodorant mobile app (part of BBH’s award winning campaign), gave its young male users a bunch of sound effects they could use to amuse women. Later, the brand launched a mobile app replicating the farting chipmunk – and an amazing 500,000 people downloaded it. See, downloads can be measured too.
Golden Gekko also found that many consumers were happy to sideload these apps to their phones. This isn’t just a result of the App Store, although I suspect this factor will popularise the method even more.
Having said that, I still believe it’s preferable to run ads on the mobile web: apps only have a place when you really can’t achieve the same effect from browsing.
It’s still too early to say if the iPhone will be a long-term winner, or just a very important influencer of the market. But it’s certainly a major milestone in the fields of mobile advertising and search.
Other Features
- How to make flat rate music work on mobile
Jul 02
- Operator's best hope for service revenue? Real-time billing
Jul 02
- Let’s talk about money. Making money.
Jun 22
- The GPU: not just for gaming
Jun 08
- MOBILE GAMES FOCUS, PART 2: The app store 'PlayStation effect'
May 26
- MOBILE GAMES FOCUS, PART 1: EA Q&A
May 22
- Mobile video - Unreel expectations?
May 11
- Ovi and out
Apr 30
- SECTOR PROFILE: Music ID services
Apr 21
- Jingle all the wait
Apr 14
- SECTOR PROFILE: Porn in the USA
Apr 09
- ROUNDTABLE: Can app stores only work for Apple?
Apr 07
- Read all about it – how newspapers can survive the digital transition
Mar 30
- Using female intuition at male-dominated trade shows
Mar 24
- COUNTRY PROFILE: Brazil
Mar 23
- INTERVIEW: Richard Titus, Controller of Future Media, BBC
Mar 10
- Making money from nothing
Mar 10
- SECTOR PROFILE: Mobile barcodes & quick response
Mar 09
- Data services will save mobile from the downturn
Feb 26
- Can mobile learn to trawl?
Feb 24
- What can mobile learn from Wii and DS?
Feb 20
- Brands + mobile social networks = marketing bliss?
Feb 18
- INTERVIEW: Vringo talks video ringtones
Feb 11
- Look who's poking now
Feb 09
- One data price fits all?
Feb 06
- GAME DEVELOPER SPECIAL: Part Five
Jan 27
- GAME DEVELOPER SPECIAL: Part Four
Jan 26
- GAME DEVELOPER SPECIAL: Part Three
Jan 23
- GAME DEVELOPER SPECIAL: Part Two
Jan 22
- PhonepayPlus: Why we had to act against rogue traders
Jan 22
- GAME DEVELOPER SPECIAL: Part One
Jan 21
- BlackBerry content - A Bold opportunity?
Jan 15
- What's in store for 3D Java graphics?
Jan 09
- ROUNDTABLE: The future of mobile advertising
Jan 07
- The ME news review of 2008
Jan 06
- Is the future idle screen?
Dec 11
- How to make mobile broadband profitable
Dec 10
- INTERVIEW: Pete Russell - MD, Player One
Nov 28
- SECTOR PROFILE: Ringback tones
Nov 26
- Preparing for the digital future
Nov 24
- INTERVIEW: Mike Johns - CEO, Urban World Wireless
Nov 24
- COUNTRY PROFILE: Israel
Nov 13
- Is mobile video moving yet?
Nov 10
- MobiTV's European re-transmission
Nov 06
- Mobile social networks - boom times ahead?
Oct 28
- Can football clubs score with mobile content?
Oct 23
- COUNTRY PROFILE: South Africa
Oct 20
- The Verizon text affair: MEF responds
Oct 16
- Sleeping giants rise to iPhone challenge
Oct 16
- The killer app is dead. Long live the killer service
Oct 13
- iPhone development: The new goldrush
Oct 08
- Analysing the Nokia 5800
Oct 07
- INTERVIEW: Barry Houlihan - Managing Director, MIG
Oct 06
- INTERVIEW: Steve Ricketts - Head of Third Party Services, Orange
Sep 30
- Mobile advertising - sender pays?
Sep 18
- INTERVIEW: Tony Pearce - CEO, Player X
Sep 17
- Crunch time looming for mobile broadband?
Sep 16
- My vision for an Omni Media future
Sep 12
- Top 50 US execs
Sep 12
- New rules of thumb
Sep 02
- The future of WAP billing
Aug 22
- Projector phones: A vision of the future?
Aug 18
- The Pocket Internet: What does it mean for mobile content?
Jul 30
- Ringtone rip-offs: Where does D2C go now?
Jul 29
- The future of mobile advertising, Part Three
Jul 28
- The future of mobile advertising, Part Two
Jul 14
- The future of mobile advertising, Part One
Jul 10
- ME's Top 50 women in mobile content
Jul 04
- Time to address D2C content abuses
Jul 01
- What are the implications of the Symbian Foundation?
Jun 24
- Interview: Lewis McDonald talks to ME
Jun 23
- ROUNDTABLE: One year on, what has been iPhone's impact?
Jun 10
- The ultimate entertainment handset?
Jun 03
- How to unleash developer creativity on the mobile web
May 28
- How Guitar Hero went mobile
May 23
- Do mobile consumers have too much choice?
May 15
- How can we improve mobile user experience?
May 12
- The times of India
May 07
- Mobile content - experience urgently required
May 06
- Let's make mobile games pricing more flexible
May 06
- Why we launched CasualGaming.biz
May 01
- What do mobile games and Phil Collins have in common?
Apr 28
- The best tool for promoting content? Social networks
Apr 21
- How sharing could be the key to better ARPU
Apr 17
- Getting the market ready for video
Apr 11
- Why is mobile content a magnet for venture capital?
Apr 08
- Motorola brand - which way now?
Mar 27
- US spectrum auction - the winners and losers
Mar 26
- For better adult mobile sales, think Tesco
Mar 20
- What does the EC's decision to endorse DVB-H really mean?
Mar 18
- Does the British mobile content industry punch above its weight?
Mar 16
- Mobile advertising: the opportunity and the danger
Mar 10
- Can mobile boost the big social networks?
Mar 06
- Defining the mobile user experience
Mar 03
- Can C++ save mobile gaming?
Feb 25
- The secrets of a mobile games localiser...
Feb 18
- INTERVIEW: Javier Pérez Dolset - CEO, Zed
Feb 08
- INTERVIEW: Luca Pagano - UK MD, Buongiorno
Feb 07
- The mobile video paradox
Feb 05
- Microsoft/Yahoo: mobile could be the icing on the cake
Feb 04
- Outsourcing games portals - good news for all
Feb 01
- How to succeed with sideloading
Jan 25
- Mobile Video - it's all about the UE
Jan 22
- INTERVIEW: Anssi Vanjoki - EVP of multimedia, Nokia
Jan 18
- What are you on? About.
Jan 14
- What lies ahead in 2008?
Jan 09
- Let messaging drive the mobile internet
Dec 18
- The truth about transcoding
Dec 05
- Some ancient wisdom from carriers, please?
Nov 08
- What happened to the Chinese D2C market?
Nov 08
- What's Google's real agenda?
Nov 05
- Mobile advertising’s lack of transparency
Nov 01
- Which way for US now?
Oct 19
- INTERVIEW: Javier Perez Dolset - CEO, Zed
Oct 17
- No show at the showcase
Sep 06
- COUNTRY PROFILE: Nigeria
Sep 06
- The challenges of the UK content market
Sep 06
- INTERVIEW: Peter Mercier - Head of Mobile, BBC Worldwide
Sep 06
- Where are we going?
Sep 06
- Adult ready to grow up
Sep 06
- All to pay for
Sep 06
- INTERVIEW: Anthony Douglas - Head of Games, O2
Aug 09
- Have it your way
Aug 09
- Location aware
Aug 09
- INTERVIEW: Ashu Mathura
Aug 09
- Embedded advertising
Jul 05
- How to improve your mobile website
Jul 05
- INTERVIEW: Gautum Sabharwal
Jul 05
- Jamba grows up
Jul 05
















